Q2 – Q3 2019
LAUNCH heart & blood vessels
MAY – JUNY 2019
LAUNCH digestive & female urogenital
Q2 – Q3 2019
LAUNCH nervous systems
LAUNCH the General anatomy
ANATOMYKA APP 1.4
NEW FEATURES: Upper respiratory tract Lower respiratory tract Improved the UI functionalityRead more
ANATOMYKA APP 1.3
NEW FEATURES: Urinary system Male genital system Improved the Search functionality Improved the Colorize functionality Improved texture qualityRead more
ANATOMYKA APP 1.2
NEW FEATURES: INSERTION/ORIGIN – You can now select every muscle and display it together with connected bones with highlighted insertion and origin regions (I/O). Most of I/O contain detailed description. INSERTION/ORIGIN MAP – We’ve mapped more than 1500 Insertion/Origin regions…Read more
ANATOMYKA APP 1.1
NEW FEATURES: Labels auto align when you add a new one Labels are hiding if the organ is out of screen Screen size improvements for larger resolutions Small bug fixesRead more
ANATOMYKA APP 1.0
The application will be released in stages. In the 1.0 release you can explore for FREE: all the app’s features and the skeletal system with descriptions, clinical notes, and all details of over 3000 parts, surfaces, and foramina. Learn about…Read more
We launch public beta app for testing.
We want our application to be perfect. In this phase, our app will be thoroughly checked by a specified number of testers who correspond to our target audience.
features – STYLES
Here we are finalizing environment styles for our app.
Features – bookmarks & labels
Bookmarks and labels are finalized.
NOVEMBER – DECEMBER
Urogenital system is ready. The only thing left is to paint the textures.
SEPTEMBER – NOVEMBER 2017
Digestive and respiratory systems
Digestive and respiratory systems are ready. The only thing left is to paint the textures.
APRIL – JUNE 2017
Texturing & coloring
TEXTYRE MAPS: To achieve a realistic look we gave each and every bone, muscle and joint a custom hand–painted texture. Time needed for painting: 16 weeks.
To make sure that the underlying science is spot-on, we partnered up with the authors of Memorix Anatomy, a revolutionary book on human anatomy written by students.
JANUARY – APRIL 2017
LANDMARKS: We have created a landmarks map for every single bone. Time needed for painting: 12 weeks.
NOVEMBER – DECEMBER 2016
features – Hide, isolate, fade, colorize
The core functions of our interface has been finalized.
SEPTEMBER- DECEMBER 2016
Muscles & joints
MUSCLES & JOINTS: Modelling muscular system was a lot of fun. But no worries! Every muscle was created with accurate origin and insertion. Time needed for modelling: 18 weeks.
AUGUST – OCTOBER 2016
USER INTERFACE: The core structure of our interface has been finalized. We are using multiplatform engine Unity 3d. Time needed for programming: 15 weeks.
JUNE – AUGUST 2016
Skull: We started modeling skull! It was quite a challenge to model all bones with foramens. There are 28 bones in the skull (including facial bones and middle-ear bones). The face consists of 14 bones, the skull consists of 8…Read more
MARCH – MAY 2016
Bones: We started modelling bones from scratch! There are 126 bones in the appendicular skeleton and 52 bones in the torso. Time needed for modelling: 14 weeks.Read more
We started from scratch, making our own model of the human body. Surrounded by encyclopaedias of anatomy, we started modelling every bone, tendon, blood vessel and internal organ, all in 3D.