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Roadmap

Home / Anatomyka App / Roadmap

Q2  – Q3 2019

LAUNCH heart & blood vessels

Q2 – Q3 2019

LAUNCH nervous systems

Q2 2019

LAUNCH skin

MAY – JUNY 2019

LAUNCH digestive, respiratory & female urogenital

APRIL 2019

ANATOMYKA APP 1.3

NEW FEATURES: Urinary system Male genital system Improved the Search functionality Improved the Colorize functionality Improved texture quality

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FEBRUARY 2019

ANATOMYKA APP 1.2

NEW FEATURES: INSERTION/ORIGIN – You can now select every muscle and display it together with connected bones with highlighted insertion and origin regions (I/O). Most of I/O contain detailed description. INSERTION/ORIGIN MAP – We’ve mapped more than 1500 Insertion/Origin regions…

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DECEMBER 2018

ANATOMYKA APP 1.1

NEW FEATURES: Labels auto align when you add a new one Labels are hiding if the organ is out of screen Screen size improvements for larger resolutions  Small bug fixes

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DECEMBER 2018

ANATOMYKA APP 1.0

The application will be released in stages. In the  1.0 release you can explore for FREE: all the app’s features and the skeletal system with descriptions, clinical notes, and all details of over 3000 parts, surfaces,  and foramina. Learn about…

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OCTOBER 2018

Public beta

We launch public beta app for testing.

MAY-NOVEMBER 2018

Beta testing

We want our application to be perfect. In this phase, our app will be thoroughly checked by a specified number of testers who correspond to our target audience.

FEBRUARY 2018

features – STYLES

Here we are finalizing environment styles for our app.

JANUARY 2018

Features – bookmarks & labels

Bookmarks and labels are finalized.

NOVEMBER – DECEMBER

Urogenital system

Urogenital system is ready. The only thing left is to paint the textures.

SEPTEMBER – NOVEMBER 2017

Digestive and respiratory systems

Digestive and respiratory systems are ready. The only thing left is to paint the textures.

APRIL – JUNE 2017

Texturing & coloring

Texturing & coloring

TEXTYRE MAPS: To achieve a realistic look we gave each and every bone, muscle and joint a custom hand–painted texture. Time needed for painting: 16 weeks.

MAY 2017

Memorix!

Memorix!

To make sure that the underlying science is spot-on, we partnered up with the authors of Memorix Anatomy, a revolutionary book on human anatomy written by students.

JANUARY – APRIL 2017

Bones landmarks

Bones landmarks

LANDMARKS: We have created a landmarks map for every single bone. Time needed for painting: 12 weeks.

NOVEMBER – DECEMBER 2016

features – Hide, isolate, fade, colorize

The core functions of our interface has been finalized.

SEPTEMBER- DECEMBER 2016

Muscles & joints

Muscles & joints

MUSCLES & JOINTS: Modelling muscular system was a lot of fun. But no worries! Every muscle was created with accurate origin and insertion. Time needed for modelling: 18 weeks.

AUGUST – OCTOBER 2016

User interface

User interface

USER INTERFACE: The core structure of our interface has been finalized. We are using multiplatform engine Unity 3d. Time needed for programming: 15 weeks.

JUNE – AUGUST 2016

Skull

Skull

Skull: We started modeling skull! It was quite a challenge to model all bones with foramens. There are 28 bones in the skull (including facial bones and middle-ear bones). The face consists of 14 bones, the skull consists of 8…

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MARCH – MAY 2016

Bones

Bones

Bones: We started modelling bones from scratch! There are 126 bones in the appendicular skeleton and 52 bones in the torso. Time needed for modelling: 14 weeks.

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FEBRUARY 2016

Start

We started from scratch, making our own model of the human body. Surrounded by encyclopaedias of anatomy, we started modelling every bone, tendon, blood vessel and internal organ, all in 3D.