We started from scratch, making our own model of the human body. Surrounded by encyclopaedias of anatomy, we started modelling every bone, tendon, blood vessel and internal organ, all in 3D.
MARCH – MAY 2016
Bones: We started modelling bones from scratch! There are 126 bones in the appendicular skeleton and 52 bones in the torso. Time needed for modelling: 14 weeks.Read more
JUNE – AUGUST 2016
Skull: We started modeling skull! It was quite a challenge to model all bones with foramens. There are 28 bones in the skull (including facial bones and middle-ear bones). The face consists of 14 bones, the skull consists of 8…Read more
AUGUST – OCTOBER 2016
USER INTERFACE: The core structure of our interface has been finalized. We are using multiplatform engine Unity 3d. Time needed for programming: 15 weeks.
SEPTEMBER- DECEMBER 2016
Muscles & joints
MUSCLES & JOINTS: Modelling muscular system was a lot of fun. But no worries! Every muscle was created with accurate origin and insertion. Time needed for modelling: 18 weeks.
NOVEMBER – DECEMBER 2016
features – Hide, isolate, fade, colorize
The core functions of our interface has been finalized.
JANUARY – APRIL 2017
LANDMARKS: We have created a landmarks map for every single bone. Time needed for painting: 12 weeks.
To make sure that the underlying science is spot-on, we partnered up with the authors of Memorix Anatomy, a revolutionary book on human anatomy written by students.
APRIL – JUNE 2017
Texturing & coloring
TEXTYRE MAPS: To achieve a realistic look we gave each and every bone, muscle and joint a custom hand–painted texture. Time needed for painting: 16 weeks.
SEPTEMBER – NOVEMBER 2017
Digestive and respiratory systems
Digestive and respiratory systems are ready. The only thing left is to paint the textures.
NOVEMBER – DECEMBER
Urogenital system is ready. The only thing left is to paint the textures.
features – bookmarks & labels
Bookmarks and labels are finalized.
features – STYLES
Here we are finalizing environment styles for our app.
We want our application to be perfect. To make this happen, we will launch a second, beta testing phase. In this phase, our app will be thoroughly checked by a specified number of testers who correspond to our target audience.
We launch public beta app for testing.
LAUNCH ANATOMYKA APP
The application will be released in stages. First we plan to release the skeletal system with all the bony landmarks, etc. Later we will add the muscular system and joints, and then other systems. If our project is fully funded…Read more
LAUNCH muscles & joints
LAUNCH digestive, respiratory & urogenital
LAUNCH nervous systems